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Likewise, cheats and bonus items are now earned by hunting down different items in the gameworld, rather than the solitary red Power Bricks of old. These players are in the same level, rather neatly demonstrating the split-screen as well as the variety of environments each game hub covers. Bonus levels can also be found or opened through exploration, while replaying story levels leads to different challenges for specific character types. You find them in the gameworld, beat them and buy them. Unlocking new characters is no longer a menu-driven affair. A short boat trip in the other direction is the temple from the movie's iconic opening. Keep going and you'll reach a dock which leads to the island where the Ark is opened. Wander down a mountain, across a bridge and you're in Egypt. In Raiders of the Lost Ark, for example, the hub starts up in Nepal. Story levels are accessed in linear fashion, with entrances to each one becoming available as you traverse the hub. The Crystal Skull gets a slightly more faithful adaptation, but at least George Lucas' unwieldy cast list translates to a decent array of characters. Having told those tales once already, the game opts to offer even dafter abridged versions, with all-new levels that muck around with the narrative in often-delightful ways. The stories are as silly as ever - particularly for the original three movies. Each contains 15 smaller challenges, as well as numerous secrets, rather than six long levels. These gameplay hubs are now an active part of the gameplay, too, unlike the relatively lifeless Mos Eisley Cantina and Batcave. Each original film now has its own hub world, and Crystal Skull gets three, having been split into three acts, each one the same size as the other movies. What's changed instead is the entire structure of the game. To suggest otherwise would be like asking Splinter Cell to ditch stealth, or Call of Duty to tone down the shooting. Of course, you still explore levels, smashing things, melee-bashing enemies, solving puzzles and collecting LEGO studs for currency. Naysayers who claim LEGO games are just the same thing repackaged are finally proven conclusively wrong, even though every game so far has offered its own tweaks and improvements.
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This is an absolutely stuffed disc, easily doubling what was on offer last time, and addressing long-running complaints about the LEGO series to boot.
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The good news, then, is that Traveller's Tales has come up with a package that renders such concerns null and void. The first LEGO Indy game was something of a runt compared to the brick-based versions of Star Wars and Batman, and the idea of adding just one more film story - the limp Kingdom of the Crystal Skull - to the existing trilogy hardly suggested a gameplay bonanza. I'm a vocal fan of the LEGO games, but even I was a bit sceptical about a second go-round for Indiana Jones.
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